Posts about Path of Exile
Ben/Lightee: Was about to turn stream on but this most recent news post has killed any desire to log in to Path of Exile today. Maybe tomorrow who knows
Was about to turn stream on but this most recent news post has killed any desire to log in to Path of Exile today.
Maybe tomorrow who knows
I wonder if GGG does not listen to forums/reddit feedback they will finally start to listen to streamers/pro players playing their game.
Path of Exile has now officially lost over 50% of its daily peak players on steam since the start of 3.19, just 7 days into the league. This is a new record for GGG, with the player retention being worse than every other league by a considerable margin.
On the launch day of 3.19, PoE had a daily peak CCU of 152k. As of today, this number has dropped to 72.7k, representing a drop of 52% since 3.19 launch, meaning the game has lost >50% of its daily peak CCU in just 7 days (source: https://steamdb.info/app/238960/graphs/ - 24hr peak).
When I say this is a new record, I don't mean that in the sense that this league broke below 50% in 7 days and the 2nd place league in terms of worst retention broke below it in 8 days. If you look at https://poedb.tw/us/League#LeagueChart, you will see that the 2nd worst league, which was Archnemesis broke below this mark on day 11. Betrayal, the best league in terms of retention, did not cross this mark until day 35.
Of course, an argument could be made at this point that "steam doesn't represent the majority of PoE players" or something along those likes. Luckily for us, in the "What we are working on" post that GGG had so kindly put out, they mentioned that their overall peak was 250k, meaning the 152k on steam was the majority at launch.
Very interesting, game web sites are now covering a lot of the frustrations we are dealing with.
"“The Path of Exile playerbase is the most united I’ve ever seen,” says ZiggyD, “unfortunately, it’s over being very unhappy with the current state of the game and developer GGG’s initial response to their complaints.”"
When they're balancing player defenses and monster offence they aren't balancing around just the numerical output of the monsters or even the potential power of the player, they're balancing around the person with the best reflexes ability to hit one button to stop all damage and go back to base. For the unawares that is somewhere between 50ms (2-3 frames) and 150ms. My friend decided to quit the game about a year ago specifically because he was not able to keep up with that anymore, and he is barely 30.
I'm not really sure how humans are supposed to keep up in this game, especially since you need optimal offense and defense at every portion of the game and even that isn't enough because monsters will just cause small nuclear explosions when they spawn and leave 9 different flavors of crap on the ground when they die because the expectation is that people are going to be able to react within 2 frames.